In the software project, multiplayer games are developed by the students in a team under the guidance of the lecturer. The project takes place in cooperation with Dr. Stefan Nessler, who takes the role of the customer from a software technical point of view and wants to use the end products in Computer Science Education.
The aim of the development is to create multiplayer games that illustrate the evolution of cooperation as a model in teaching. In addition to the development of games that can be executed on the participants' smartphones, the game results must be collected, evaluated and processed by a server architecture. Web technologies are used in this context.
Target group:
- Students with a Bachelor's or Master's degree in Computer Science, minor students of Computer Science with extensive programming experience
Requirements:
- Modules ALP II, Software Engineering
- Own notebooks
- Experience in the frameworks used is not required and can be acquired during the event